The dropdown in the top-left allows you to select from the different available macOS machines that have been added for building. Clicking this will open up the Device Manager, where you will add the iOS devices that can be targeted when testing your game projects:īefore continuing, you should ensure that any iOS devices you want to add are connected via cable to your Mac, so that they can be correctly discovered on the next screen. Then you can see that the Devices column has a small "pencil" button beside it. In GameMaker, go to Targets Manager and select iOS in the Platform column. You must tap "Yes"/"Trust" otherwise your builds will always fail to deploy to the phone at the end of the GameMaker build process. Regardless of which iOS version you are using, plug your iPhone into your Mac now and after a short delay you should see a "Trust this Mac?" dialog. Older versions of iOS do not have this setting. You must enable this, allow the device to restart, then confirm a second time that you want to enable developer mode - then the setting should stick. You MUST follow that macOS guide linked a little above before continuing with the rest of this guide.Īs of iOS 16 you will now find inside Settings > Privacy And Security and way down at the bottom there is a new option to enable Developer Mode on your device. This will ensure your Mac and your Xcode installation are ready for use - and if you're using the Windows /Ubuntu IDE to do your actual development work, that your other computer can talk to the Mac and transfer your files over during builds. Please be aware that the iOS export is compatible with iPadOS, as there are very few differences and none of them relevant to how GameMaker makes packages - Apple might change this in future, but for now both operating systems are covered by the one export option.Įven though this FAQ is for iOS, the first thing to do is to ensure that your Mac meets GameMaker's system requirements and you have followed the macOS development setup guide as far down as the end of the section " Testing Your Projects". In this article, we give the required steps to get the iOS platform up and running.
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